All mastered projects are uploaded to an easy to use online playback server which makes it easy to hear the before and after work performed in full resolution. Secondly, if you're mastering for CD or DDP, we provide a file you can download that will allow you to open up a music player on your computer and listen to the album in its entirety. From the player you can also listen to individual songs, check the track spacing between them and double check all text information before you send it out into the world. Additionally, you can burn your own CDs from the player as well as save individual tracks to your hard drive.
While the majority of our work is creating content for digital playback systems, we also can pre-master your music for vinyl which is a slightly different process than standard mastering. If you're still considering where to get your vinyl cut and pressed we can put you in touch with a few different places we enjoy working with.
Other than normal CD quality specifications we can also create a variety of file formats such as high-resolution masters for specific streaming services, audio for video and as well as files that meet the specs for Apple's Mastered for iTunes program. It can get confusing so we're here to help.
- Compact Disc: DDP Image or Physical CD-R (16-bit/44.1k WAV Files)
- Online Digital Distribution: iTunes, Spotify, etc. (16-bit/44.1k WAV files)
- Mastered for iTunes (24-bit/96k WAV files)
- Other online services that accept 24-bit WAV files such as Soundcloud + Basecamp (24-bit/44.1k, 48k, 88.2k, 96k)
- Vinyl (24-bit, 44.1k and above)
- Digital Download Cards (High Resolution mp3 or AAC files with embedded meta-data and artwork)
- Separate Instrumental Masters (various formats available)
- Music Licensing/Mastering Audio for Video (16-bit/48k WAV files)
- Label all of your files you send. If you have alternate mixes, clearly label what's different in the file name.
- Please remove any limiter that has been placed on the master bus. This will allow for more flexibility on our part.
- Furthermore, if you're unsure of any plugins you're using on the master bus (i.e. compression, EQ, etc.) possibly consider removing them. Of course, include them if it's a stylistic choice and you're 100% behind including them on the final mix.
- Make sure your mixes don't exceed 0 dBFS. Personally, having the highest peaks reach no more than -3dBs below 0 is ideal. Do not print your files, then reduce their volume to achieve -3dBFS.
- When exporting/bouncing mix files make sure the bit rate is at the same bit rate of your session. Never submit files that have a higher bit rate than what the project was recorded at. Additionally, never submit files that have a lower bit rate than what the project was recorded at.
- When exporting/bouncing files make sure the sample rate is the same as your session.
- Do not dither when exporting/bouncing files.